CobraMUSH Division System
The Division system in use works much like zone trees in that it allows for commands to be placed on the division object and those commands are accessible to people attached to the division (or parent divisions). Depending on how your division tree is setup a great deal of control can be maintained over who can do what to what. Below we'll use a sample division tree and briefly run through it.
Above you see a standard setup of the division system used to represent various empires and organizations within them. The primary reason for this setup is security. Through the Division System powers, class levels and power groups grant complete control. With this control you also gain the ability to grant division leaders and empire heads and people in similiar positions the powers they need to best perform their duties.
For example we have Player1 who is attached to Branch1 of Empire1. This player regardless of the powers given to him wouldnt be able to affect anyone outside of Branch1. However following that example we have Player2 who is the EmpireDirector of Empire1. With the powers granted to an empire leader Player2 will be able to examine, modify and in many other ways help to insure that Empire1 is run as smoothly as possible.