Explain What each power type is, and finish internal wiki links around crapp in here.
PowerName | Type Power | Description |
---|---|---|
ANNOUNCE | S1 | Power use @wall and @announce commands |
ATTACH | 2 | Power to set divisions |
BCREATE | B1 | Grants the ability to use @bcreate and @newpass powers Less Than the object's level |
BUILDER | S1 | Ability to user builder commands |
CAN_NSPEMIT | S1 | Can use nnospoof pemit commands |
CEMIT | S1 | Power to @cemit |
CHAT | S1 | Denotated a Channel Admin |
Combat | 3 | Power for an optional combat Softcoded system |
CQuota | 3 | Ability to Change Quotas |
DAnnounce | S1 | Ability to use @Dannounce (only applicable with SC inplace that establishes such a command) |
DIVISION | S1 | Power to create & maintain Division objects. |
EAnnounce | S1 | Power to use @Eannounce (only applicable with Sc inplace that establishes such a command) |
EMPIRE | S1 | Power used to do empire specific things with divisions. |
EMPOWER | L1 | Power to empower. |
GFUNCS | S1 | Ability to add functions to the global register. |
HALT | 3 | Ability to @halt other players objects. |
IDLE | S1 | Power to idle to the end of the world. |
JOIN | 2 | Power to Join other players. |
LEVEL | LS2 | Power to change a players class level. |
LINK | 3 | Can @link an exit to anyplace |
LOGIN | S1 | Not subject to login restrictions. |
MAILADMIN | 3 | Can use mail administration commands/functions. |
MANY_ATTRIBS | 3 | Allows a player to have more than the standard configured maximum amount of attributes. |
MODIFY | 3 | Power to modify objects not belonging to you. |
NEWPASS | 3 | Can use @newpassword command. |
NOPAY | S1 | Doesn't need money for anything. |
NOQUOTA | S1 | Unlimited quota. |
Nuke | 3 | Ability to nuke other players. |
OPEN | 3 | Can @open a link from any room. |
PASS_LOCKS | 3 | Can pass most locks. |
PCREATE | S1 | Can use @pcreate command. |
PEMIT | 3 | Can @pemit to most anyone. |
POLL | S1 | @poll'er |
PRIVILEGE | S1 | See privilege |
PRIVWHO | S1 | Ability to get privileged who. |
PROGRAM | 3 | Able to put another player in a @program. |
PROGLOCK | 3 | Power to lock another player in a @program. |
Pueblo_Send | 3 | Allows a player to send pueblo tags. |
QUOTA | 3 | Can use @quota command on other players. |
QUEUE | S1 | Can queue things computationaly expensive. |
REMOTE | 3 | Ability to do things remotely. |
RPChat | S1 | Power to use Chat channels while in RPMODE (If RPMODE_SYS is defined). Automatically handed out on most CobraMUSH games. Only taken away if need be by certain RPA staff. |
RPEmit | S1 | Ability to use @emit and related commands while in RPMode (if RPMODE_SYS is defined). |
RPTel | 3 | If the RPMODE_SYS is defined, this power will be required to teleport a player to another location currently in RPMODE. |
SEARCH | 3 | Ability to @search other players. |
SEE_ALL | 3 | Power to examine objects not owned by you. |
SEE_QUEUE | 3 | Can see other players queue. |
SITE | S1 | Can use game-site specific commands such as @dump, @shutdown, etc.. |
SQL_Ok | S1 | Can use SQL related functions |
@SU | 3 | Allows using '@su' to switch user to another player without password. |
SUMMON | 3 | Power to summon others. |
TEL_THING | 3 | Power to teleport anything within your class and division scope |
TEL_PLACE | 3 | Power to teleport to anywhere within your class and division scope |